- For the king ii achievements range from standard story progression to brutal Master difficulty challenges.
- Master Difficulty requires completing every major chapter on the highest setting for specific gold trophies.
- Secret Rooms are hidden in every chapter and often require specific keys or rare enemy drops like the Silver Snake.
- Mercenary Unlocks are found via the Merc Caravan world event, which spawns randomly across different biomes.
- DLC Content from Tinkerers of Fate adds specific mechanics like Dolls and Tarot cards for 100% completion.
Main Campaign and Difficulty Milestones
Completing the core narrative of For The King II is the first step for any achievement hunter. The game is divided into five main chapters, each offering a completion achievement on any difficulty and a specialized achievement for those brave enough to tackle Master difficulty. To earn the for the king ii achievements associated with the story, you must navigate the treacherous lands of Fahrul and eventually confront the Mad Queen Rosman.
Video Highlights:
- Quick overview of the Dark Carnival mechanics for easy points.
- Lore background on Queen Rosman's descent into paranoia.
- Strategic tips for starting a new campaign solo or with a party.
- How to earn the "Golden...er, Purple Ticket" achievement early.
Mastering the campaign requires a deep understanding of resource management and turn-based positioning. Below is the breakdown of the primary story-related milestones you will encounter during your journey.
| Achievement | Chapter | Requirement | Reward Type |
|---|---|---|---|
| Welcome to The Resistance | Chapter 1 | Complete The Resistance on any difficulty | Story Progression |
| Save The Primordial Oak | Chapter 2 | Complete The Primordial Oak on any difficulty | Story Progression |
| Halt the Queen's Mining | Chapter 3 | Complete The Royal Mines on any difficulty | Story Progression |
| Rescue Hildebrant... Again | Chapter 4 | Complete the Hangman's Noose on any difficulty | Story Progression |
| Long Live The Queen | Chapter 5 | Complete The Castle Gates on any difficulty | Final Boss |
| Adventurers Assemble! | Post-Game | Watch the post-credits cinematic | Narrative |
Master difficulty achievements like Master of Fahrul or Puppet Master do not stack with lower difficulties in some versions. It is highly recommended to build a balanced party with a dedicated healer (like the Herbalist) and a high-mitigation tank to survive the increased enemy scaling.
| Master Achievement | Target Chapter | Key Challenge |
|---|---|---|
| So You Fancy Yourself a Master | The Resistance | Limited lives and high gear costs |
| Drunken Master | The Primordial Oak | Increased poison and disease frequency |
| Puppet Master | The Royal Mines | Complex mine navigation and stronger guards |
| Master and Commander | The Hangman's Noose | Difficult naval combat and kraken threats |
| Master of Fahrul | The Castle Gates | The ultimate test against the Queen's Guard |
Chapter-Specific Choices and Secret Rooms
For The King II features several "either/or" achievements, particularly in Chapter 1 and Chapter 5. In Chapter 1, players must choose between the Sewers or the Cellar. To collect all for the king ii achievements, you will need to run the chapter at least twice to experience both paths. Furthermore, every chapter contains a Secret Room that requires a specific key or a unique interaction.
Chapter 1: The Fork
- Came Out Clean: Choose the Sewer path at the end of the first world.
- Through Cobwebs: Choose the Cellar path instead of the sewers.
- Note: The Sewer path is generally preferred for finding the Secret Room key.
Chapter 5: The Infiltration
- You Chose That One?: Follow Hildebrant's plan to storm the gates.
- Through the Shadows: Sneak through with Haypenny.
- Siege Tank: Build the Warmachine with Heartcrusher.
Finding Secret Rooms is one of the most difficult tasks for completionists. These rooms are often tucked away in the final dungeons of a chapter and require items found earlier in that specific run.
| Secret Room Achievement | Chapter | Key Location / Requirement |
|---|---|---|
| Come On Boogey | Ch 1 | Buy the key from the shop inside the Sewer |
| Primordial Secrecy | Ch 2 | Clear the violet spider dungeon for the key |
| Double Crossed | Ch 3 | Kill the rare Silver Snake (1 HP, 100 Res) |
| Blimey! | Ch 4 | Find the key in a random sea dungeon |
| Let's Go Party | Ch 5 | Kill the Silver Snake again and enter the Crypt |
The Silver Snake in Chapter 3 and 5 has 100 Resistance to physical and magic damage but only 1 HP. Use items or abilities that deal "fixed" damage or guaranteed hits to ensure it doesn't flee before you can land a blow.
Combat, Scourges, and Enemy Hunting
Combat achievements in For The King II track your long-term progress across multiple campaigns. From killing 1,000 enemies to mastering specific weapon types like firearms, these require consistent play. Additionally, the game features "Scourges"—powerful mini-bosses that haunt the world map and must be defeated to prevent global debuffs.
Identify the Scourge
Watch the timeline at the top of the screen. When a Scourge icon nears the active marker, their influence begins to affect Fahrul.
Locate the Stronghold
Scourges hide in specific locations (e.g., Lucky's Vault or the Desecrated Church). Use scouting scrolls or vision to find them on the map.
Prepare for the Fight
Scourges often have unique mechanics. For example, the Bandit King steals gold, while the Disciple increases chaos.
Seal the Location
Defeating the Scourge boss will grant the achievement and permanently remove that specific threat for the remainder of the run.
| Scourge Achievement | Boss Name | Location to Seal |
|---|---|---|
| You're So Lucky, You're a Star! | Lucky | Lucky's Vault |
| Larger Than Life | Graveborne | The Mausoleum |
| Quit Paying Games | Bandit King | Bandit Stronghold |
| It's Gonna Be Fray | Warden Fraybee | Desecrated Church |
| Blame It On The Rain | The Disciple | Temple of Darkness |
| You're Toxic | Bogdrinker | Shaman's Hollow |
To quickly earn the Razzle Dazzle achievement (20 firearm kills), equip your high-awareness characters with pistols or muskets during early-game encounters in Chapter 1 where enemy health is low.
Mercenaries and Miscellaneous Feats
Beyond the main path, there are dozens of miscellaneous for the king ii achievements that reward exploration and experimentation. One of the most significant systems is the Mercenary Caravan. Rescuing these specialized NPCs not only grants an achievement but also unlocks them for future use in the Lore Store.
Essential Achievement Checklist:
- Revive a party member for 'Field Medic'
- Break a weapon via critical failure for 'Critical Fail'
- Spend 20 loadout points in one adventure for 'Fully Loaded'
- Kill the Kraken at sea for 'Sushi Master'
- Visit the Dark Carnival using a Purple Ticket
- Max a character to Level 9 for 'Take It To The Limit'
The Mercenary Caravan is a random world event. When you encounter it, you must defeat the guards to free the prisoner inside. Each unique mercenary has their own associated achievement.
| Mercenary Achievement | Character Name | Biome/Source |
|---|---|---|
| Party Dust | Boney Boogey | Merc Caravan |
| Battle Toad | Toadslayer | Merc Caravan |
| Land or Water | Terratrout | Merc Caravan |
| Brother's Grim | Grimshaw | Merc Caravan |
| Charred General | Sunderbone | Merc Caravan |
| A Pirate's Life | Johnsgrave | Merc Caravan |
Spending Lore Docents earned from achievements is vital. Achievements like Fashionista (50 purchases) track your total unlocks. Focus on unlocking new classes first, then powerful starting items to make Master difficulty runs more manageable.
DLC Content: Child of Chaos & Tinkerers of Fate
The Tinkerers of Fate DLC and the Child of Chaos update introduced 18 new achievements to the game. These focus on two new classes—the Toymaker and the Fortune Teller—and a new campaign map. To earn these for the king ii achievements, you must engage with the new collection mechanics: Dolls and Tarot Cards.
New Class Mechanics:
- The Toymaker: Collects Dolls after killing enemies. This chance is boosted by Talent and Luck. Note that being poisoned prevents Doll drops.
- The Fortune Teller: Draws Tarot Cards at the end of their turn. This is influenced by Luck and Awareness.
| DLC Achievement | Type | Requirement |
|---|---|---|
| Family Matters | Story | Complete Child of Chaos campaign |
| Plangologist | Collection | Collect 25 Dolls with the Toymaker |
| The World | Collection | Collect 21 Tarot Cards with the Fortune Teller |
| Storm Chaser | Challenge | Collect all 3 Goblets in a single run |
| Seek and Destroy | Challenge | Destroy all 6 Chaos Devices |
| Cult Hero | Secret | Rescue Doug from the Secret Room (Tower Floor 3) |
To unlock Doug, you must find the secret room in the second campaign of the Child of Chaos DLC. You typically need 3 Skeleton Keys to unlock all rooms in the Final Castle. Once found, he joins your party, and in a subsequent run, you can find him in a Mercenary Caravan to set him free permanently.
Frequently Asked Questions
Q: How do I find the secret room in The Resistance?
The key is found in the shop within the sewer. Later, when you reach the crypt area, use the key to unlock the hidden door for the 'Come On Boogey' achievement.
Q: What is the fastest way to get the 1000 kills achievement?
The 'I Am Become Death' achievement is cumulative across all saves. Playing the Dark Carnival or 'The Resistance' on Apprentice difficulty allows you to clear mobs quickly.
Q: Can I get all achievements in a single playthrough?
No. Several achievements are mutually exclusive, such as the Sewer vs. Cellar choice in Chapter 1, requiring at least two runs of that specific chapter.
Q: Do firearms break like other weapons?
Yes, firearms can break upon a critical failure. Using them is necessary for the 'Razzle Dazzle' achievement, but keep a backup weapon handy.