- Primary keyword: The for the king ii farmer is a versatile, high-energy physical class making its debut in the sequel.
- Key mechanic: Possesses the unique Last Straw passive, allowing the creation of scarecrows to absorb enemy attacks.
- Stat profile: Exceptional balance across Strength, Vitality, and Awareness, making them highly flexible.
- How to unlock: Successfully complete The Resistance storyline campaign for the first time.
- Top role: Excellent front-line damage dealer or off-tank capable of wielding swords, spears, bows, or guns.
How to Unlock the Farmer in For The King II
The for the king ii farmer is not available immediately when you start your first campaign. Instead, this hardworking rebel must be recruited to the cause by completing specific narrative milestones.
To add this versatile fighter to your roster, you must push through the tyrannical rule of the Queen's guard and complete the first major adventure chapter.
| Unlock Requirement | Campaign Chapter | Lore Cost |
|---|---|---|
| Complete Campaign | Chapter 1: The Resistance | 0 Lore (Auto-unlocks) |
Once you defeat the final boss of "The Resistance" campaign, the Farmer class is unlocked permanently. You do not need to spend Lore Book points to purchase this class in the Lore Store, unlike other specialty classes.
Farmer Base Stats and Difficulty Scaling
The for the king ii farmer is characterized by a remarkably balanced physical stat distribution. Unlike specialized classes that focus purely on a single attribute, the Farmer boasts high starting values in Strength, Vitality, and Awareness. This unique spread makes them highly adaptable to whatever physical weapons you find during your run.
The table below outlines how the Farmer's starting stats scale across the three game difficulties: Apprentice, Journeyman, and Master.
| Stat Type | Apprentice | Journeyman | Master |
|---|---|---|---|
| Max Health | 38 | 38 | 38 |
| Strength | 79 | 74 | 74 |
| Vitality | 79 | 74 | 74 |
| Awareness | 79 | 74 | 74 |
| Talent | 61 | 56 | 56 |
| Speed | 65 | 60 | 60 |
| Luck | 55 | 50 | 50 |
| Armor / Resist | 0 / 0 | 0 / 0 | 0 / 0 |
With a base Speed of 60 on Journeyman and Master difficulties, the Farmer is on the slower side. You will want to prioritize Speed-boosting gear or have support characters manipulate turn orders to ensure your Farmer doesn't get left behind in fast-paced combat.
Unique Class Skill: Last Straw
What truly sets the for the king ii farmer apart from other physical martial classes is their signature passive ability, Last Straw. This skill allows the Farmer to turn agricultural tools into tactical battlefield defenses.
Skill Details: Last Straw
- Trigger Mechanic: Has a random chance to trigger at the start of the Farmer's turn during combat.
- Effect: Summons a Scarecrow onto an empty combat tile in the front or back row.
- Scaling: The trigger rate and effectiveness of this passive scales directly off the Farmer's Strength, Vitality, Awareness, and Luck stats.
- Tactical Value: The Scarecrow acts as a temporary tank, drawing enemy single-target attacks away from your party members.
Frontline Distraction
Placing a Scarecrow in the front line absorbs heavy physical strikes, saving your squishier backline heroes.
No Action Cost
Because Last Straw is a passive trigger, summoning a Scarecrow does not consume your primary action slot.
Multi-Stat Synergy
Since the skill scales with three major stats, upgrading almost any physical gear piece naturally improves your summon chances.
Equipping gear that boosts Luck is a fantastic way to increase the trigger frequency of Last Straw, especially during tough boss fights where extra targets on the field can save lives.
Best Weapons and Build Strategies
Because the for the king ii farmer has equal proficiency in Strength, Vitality, and Awareness, they are the ultimate physical generalists. You can seamlessly pivot their build mid-run depending on the high-tier weapons your party loots.
Top Build Archetypes
| Build Path | Primary Stat | Recommended Weapons | Role in Party |
|---|---|---|---|
| The Harvester | Strength | Greatswords, Hammers, Pitchforks | Frontline burst damage dealer |
| The Vanguard | Vitality | Spears, Shields, Tower Shields | Main tank and defensive anchor |
| The Scout | Awareness | Bows, Rifles, Polearms | Ranged damage and armor piercing |
Select Your Starting Weapon
Start with the default Pitchfork, which utilizes your high starting Strength and Awareness to deal reliable early-game damage.
Identify Party Gaps
Assess what weapons your teammates are using. If your team lacks ranged options, transition your Farmer into an Awareness-based bow user. If you lack a tank, equip a shield and spear to leverage Vitality.
Optimize Gear Slots
Focus on gear that offers raw physical defense alongside Speed boosts to offset the Farmer's low base initiative.
Do not feel locked into a single stat line. A hybrid Strength/Awareness build is incredibly viable, allowing you to swap between melee and ranged weapons as combat situations dictate.
Farmer Progression Checklist
Maximize the efficiency of your run by following this progression checklist tailored specifically for optimizing the Farmer class in your campaigns.
Optimal Farmer Run Milestones:
- Unlock the class by completing 'The Resistance' campaign
- Acquire a weapon that matches your highest current physical stat (74+)
- Obtain at least one piece of gear that boosts base Speed by 5 or more
- Trigger the Last Straw Scarecrow in a major boss encounter
- Equip a high-tier heavy armor set to leverage your massive base Vitality pool
Frequently Asked Questions
Q: How do I unlock the for the king ii farmer?
You unlock the Farmer by completing the very first main adventure campaign, 'The Resistance'. Once finished, the class is instantly available for selection in your next campaign setup without costing any Lore.
Q: What is the best starting weapon for the Farmer?
The Farmer starts with the Pitchfork, which is a solid physical weapon. As you progress, look for weapons that align with your party's needs, such as Greatswords for pure Strength, Bows for Awareness, or Spears with Shields for Vitality.
Q: Is the Farmer a tank or a damage dealer?
The Farmer can easily play both roles. Thanks to their high base Vitality and the Last Straw passive, they make fantastic off-tanks. However, their 74 starting Strength and Awareness allow them to deal massive physical damage as well.
Q: How does the Last Straw skill work?
Last Straw is a passive skill that has a random chance to trigger at the beginning of the Farmer's turn. It summons a temporary Scarecrow onto the combat grid to draw enemy attacks away from your party.